![]() While treasure tokens were first introduced to Magic: The Gathering way back in 2017’s Ixalan block, it was only during the Norse-mythology themed set Kaldheim released earlier this year that their strength started to really catch the eye of deck-builders. ![]() Second, because they can make any mana colour they can be great for getting cards on the board that you just don’t have the lands to support, meaning a deck built around them doesn’t need to worry if a card outside of its main colours is useful to have. First, they generate magic to cast spells with, but they’re not lands - meaning you can have as many of them enter the battlefield as you like per turn. You can tap it to generate a single point of mana in any colour of your choosing in exchange for the treasure destroying itself. But despite all these brand new additions to the MTG meta, it’s something old, the humble treasure token, that stands out as Adventures in the Forgotten Realms’ crown jewel.įor those not in the know, a treasure token is a pretty mundane object on its own. ![]() There’s epic loot, fan-favourite characters from D&D lore and, as you can probably imagine, dungeons and lots of dragons.Īll these new mechanics are a real joy to play with, dripping with theme and winking at D&D in-jokes - including splitting the party and beloved Baldur’s Gate duo Minsc and Boo. There are abilities that let you roll a d20 for different effects, including critical hits if you manage to roll a 20. There are class cards that allow you to play as druids, clerics and the like, as well as the chance to level them up for additional benefits. Magic: The Gathering’s latest set Adventures in the Forgotten Realms is a love letter to Dungeons & Dragons and everything you might associate with the tabletop RPG behemoth.
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